Post by RIOT on Apr 14, 2015 14:37:02 GMT -5
Information Break Down for the Players
Races: There are the Wherldians and the Ocians.
A Wherldian is going to be very human in almost all respects. Average height is about 5'2"-6" (with women being shorter-- the reason for their height is due to food not being as available. If you play an Enforcer, or someone from a more wealthy background, your character may be taller due to having richer foods available).
Ocians will be 5'6"-6'4", depending on gender, but on average will be 4-6 inches taller than someone from Wherld. This means that even if someone were 100% covered, height might indicate that they were wealthy or Ocian. The Ocians, to cope with intersteller travel, have developed incredibly dense bone structures over time to cope with various (and lack of) gravity. So a 5'4" Ocian would outweigh a 5'4" Wherldian by about 20 lbs, just in bone mass. Ocians, due to a lot of hypersleep, etc, and are not used to physical strain and tend to tire easily. They look mostly human, with long, delicate fingers and a very slight blue tint to their skin and tend to have white-blond to dirty-blond hair. They are not antagonistic to the Wherldians, they are simply occupying.
Powers/Technology: This is a non-magic setting. The only way magic could be introduced is if the members go off world (to Rhy'Din). Wherld is resistant to magic, for reasons not known or explored, it simply doesn't work there. What they lack in magic they make up for with technology. Ocians and employed Wherldians are the ones that are going to have a lot of wonderful toys to them, but the Ocians (based on the fact that it was largely from having better technology that lead to them winning the war) will always have the most impressive devices. They have sold and traded it to the Wherldians over time, though, so there is a trickle down of Ocian technology to the Wherldians. How do you know the difference? Wherldian technology is made from local metals, largely iron. That makes it heavy, but durable. Imagine that old tv families had. The picture wasn't great, it weighed a ton, but it could play for twenty years. So if you have something that is a Wherldian device, make it heavy, clunky, but it can still be impressive, it'll just have that 'feel' to it. Ocian technology is from many metal alloys, fiber optics etc, so it's going to be noticeably lighter and streamlined. It will be the five pound paper thin 45" plasma tv mounted to the wall. They make their technology intuitive (to them, at least), so it typically doesn't have any words or other indicators for what the buttons mean. Lots of touch screens technology.
Shock Collars: This is a very important detail of the story, much of the interaction between characters will be about the collars. These collars are uniquely set to the inmate that it is on and can be adjusted by the Enforcer. For example: if an inmate with a collar keeps messing up their missions, the Enforcer can put the collar settings to restrict what areas the person can go to (keep them from seeing their family, friends, etc) as punishment. The collar can shock someone for drinking alcohol, engaging with someone sexually, etc. The collar is partly inserted in the prisoner's neck, so it can pick up on hormonal and chemical changes. The collar also gives prisoners some important information, such as how much money they have earned and how much longer they have on their sentence (there is a fingerprint scan button that they put their index to and the collar will read it out to them). An Enforcer can add and reduce an inmates sentence, no trial or judge necessary. Attempts to remove or tamper with the collar send an alarm. The collar can only be removed by an Enforcer's finger print OR that of a higher commanding Enforcer's fingerprint scan.
Races: There are the Wherldians and the Ocians.
A Wherldian is going to be very human in almost all respects. Average height is about 5'2"-6" (with women being shorter-- the reason for their height is due to food not being as available. If you play an Enforcer, or someone from a more wealthy background, your character may be taller due to having richer foods available).
Ocians will be 5'6"-6'4", depending on gender, but on average will be 4-6 inches taller than someone from Wherld. This means that even if someone were 100% covered, height might indicate that they were wealthy or Ocian. The Ocians, to cope with intersteller travel, have developed incredibly dense bone structures over time to cope with various (and lack of) gravity. So a 5'4" Ocian would outweigh a 5'4" Wherldian by about 20 lbs, just in bone mass. Ocians, due to a lot of hypersleep, etc, and are not used to physical strain and tend to tire easily. They look mostly human, with long, delicate fingers and a very slight blue tint to their skin and tend to have white-blond to dirty-blond hair. They are not antagonistic to the Wherldians, they are simply occupying.
Powers/Technology: This is a non-magic setting. The only way magic could be introduced is if the members go off world (to Rhy'Din). Wherld is resistant to magic, for reasons not known or explored, it simply doesn't work there. What they lack in magic they make up for with technology. Ocians and employed Wherldians are the ones that are going to have a lot of wonderful toys to them, but the Ocians (based on the fact that it was largely from having better technology that lead to them winning the war) will always have the most impressive devices. They have sold and traded it to the Wherldians over time, though, so there is a trickle down of Ocian technology to the Wherldians. How do you know the difference? Wherldian technology is made from local metals, largely iron. That makes it heavy, but durable. Imagine that old tv families had. The picture wasn't great, it weighed a ton, but it could play for twenty years. So if you have something that is a Wherldian device, make it heavy, clunky, but it can still be impressive, it'll just have that 'feel' to it. Ocian technology is from many metal alloys, fiber optics etc, so it's going to be noticeably lighter and streamlined. It will be the five pound paper thin 45" plasma tv mounted to the wall. They make their technology intuitive (to them, at least), so it typically doesn't have any words or other indicators for what the buttons mean. Lots of touch screens technology.
Shock Collars: This is a very important detail of the story, much of the interaction between characters will be about the collars. These collars are uniquely set to the inmate that it is on and can be adjusted by the Enforcer. For example: if an inmate with a collar keeps messing up their missions, the Enforcer can put the collar settings to restrict what areas the person can go to (keep them from seeing their family, friends, etc) as punishment. The collar can shock someone for drinking alcohol, engaging with someone sexually, etc. The collar is partly inserted in the prisoner's neck, so it can pick up on hormonal and chemical changes. The collar also gives prisoners some important information, such as how much money they have earned and how much longer they have on their sentence (there is a fingerprint scan button that they put their index to and the collar will read it out to them). An Enforcer can add and reduce an inmates sentence, no trial or judge necessary. Attempts to remove or tamper with the collar send an alarm. The collar can only be removed by an Enforcer's finger print OR that of a higher commanding Enforcer's fingerprint scan.