Post by Fable on Dec 18, 2011 16:20:52 GMT -5
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Race
Nephilim
Lvl 3
Chaotic
Strengths
- They can have three of the abilities of a Fallen or Dark angel,
- and if their other parent is a supernatural one ability from that parent.
Weakness
- Same weakeness that hinders their parents. (Mother and Father)
Blood
- Minor blood healing
- no bond
- Will not heal mortal wounds
Progeny
- Nephilim
- Weakness depends on Parents
- Children will have only 3 abilities from the Fallen Parent and only one from the other.
The Nephilim are the progeny of Fallen Angels. Their other parent can be of any other race. Their abilities will be limited to their Fallen Parent and the other. The Player must chose three of the Fallen parents abilities and one from the other to make up his/her Neph character. This adds a bit of versatility to your play.
Nephs are harder to kill than humans, but weaker than demon or angel races. They will often team up with Priests. They feel lost and at odds with one foot in both the societies of their Parents. And often are ostracized by those societies. This makes them susceptible to the Priests.
Nephs have no set allignment and are chaotic in that they can swing either way on the spectrum. Though most strive to do good to be better than what the societies believe them to be, others go a different route to prove just how badass they really are.