Race | Allignment | Abilities | Weakness | Blood | Progeny |
Hell Gate Lvl 100 |
Sentiant |
Used by both Good and Evil to enter or leave Sheoul. - First task will be to come up with the ritual needed to close gate. Ritual must require the use of both Angel and Demon blood.
- Moderators can/will on occasion post clues to a location so as to keep the SL going.
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- Cannot be destroyed, only sealed.
- Evil allignment will work to hide and preserve the Hell Gates.
- Good Allignment will work to find and seal the Hell Gates.
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None |
Number of Gates unknown |
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Angel
(Seraphim)
Lvl 5 | Pure or Chaotic Good | - Telepathy
- Flight
- Strenth
- Speed
- Empathic
- Minimul Mind control
- Regen
- Summoning of a fire sword
| - Removal of wings will lessen their powers till regrowth.
- Loss of head or heart means death.
- Ingestion of demon blood will result in death.
- Killing an innocent, or the commition of an act of mortal sin will result in the loss of wings and a fallen status.
| - Angel blood has healing properties.
- Healing requires a blood exchange. Which can and will result in a bond that allows the angel some control over the healed.
- Should be noted that angel blood will kill demons if ingested.
| - Incapable of creating offspring.
- Pure Angels are created not born.
- Humans, Fallen, and Nephilim can become Angels on death if such a honor is granted by the being of Good. This is only granted under extremely special circumstances (Mods discretion)
- Fallen can regain Angel status but only in the event of an extreme sacrifice towards the good.
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Fallen Angel
(Watchers)
Lvl 4 |
Chaotic Neutral |
- Telepathy
- Strenth
- Speed
- Empathic
- Minimul Mind control
- Regen
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- Loss of head or heart means death.
- Entering Sheoul (hell) will result in watcher becoming Dark (or demon).
- Can regain their pure status by a great act of self sacrifice, unless they have entered Sheoul
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- Limited blood healing.
- Blood will not heal mortal wounds.
- No blood bond formed.
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- Nephilim
- Weaker, with some properties of the other parent combined (see Nephilim)
- Must be Fallen before pregnancy can happen.
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Dark Angels
(also known as Demons or Satans)
LVL 5 |
Chaotic Evil |
- Telepathy
- Flight
- Strenth
- Empathic
- Minimul Mind control
- Regen
- Summoning of a (dark) fire sword
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- Loss of head or heart means death.
- No Redemption though its not unheard of for Satans to help or be good.
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- Demon blood has healing properties.
- Healing requires a blood exchange. Which can and will result in a bond that allows the Demon some control over the healed.
- Should be noted that Demon blood will kill A Seraphim if ingested.
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- Spawn
- Weaker, with some properties of the other parent combined (see Nephilim)
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Nephilim
Lvl 3 |
Chaotic |
They can have three of the abilities of a Fallen or Dark angel, and if their other parent is a supernatural one ability from that parent. |
Same weakeness that hinders their parents. (Mother and Father) |
- Minor blood healing
- no bond
- Will not heal mortal wounds
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- Nephilim
- Weakness depends on Parents
- Children will have only 3 abilities from the Neph Parent and only one from the other.
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Humans
Lvl 1 |
Chaotic |
- Some form of esp is possible. Though only one ability is allowed.
- Those with esp ability are often (forced) recruited by the Priesthood
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- Subject to normal human weaknesses
- Often used as slaves by Demons
- Used as Blood Dolls by Vampires
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No property |
Children
Subject to normal human foibles |
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Priests
(M/F)
Lvl 2 |
Chaotic |
- Same as human
- Training adds strength, speed, and dexterity
- Most Priests will be teamed up with a nephilim or fallen
- Rarely an Angel or Dark Angel (depending on Preists true allignment) will help
- Priesthood is a paramilitary type organization with strong religious underpinning.
|
Same as humans |
No Property |
- None, its not allowed.
- Those children found to have ESP abilities are often recruited (or forced) into the priesthood.
- They are (forced) sterlized
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Gate Keepers
(Demon Race)
Lvl 3 |
Chaotic Neutral |
- Strength
- Armored skin
- speed
- flight
- fire breath
- regen
- Note - Active Gate = gatekeeper.
- hostile to all, they will allow passage to evil/chaotic evil.
- Aggressive if good allignment
and/or if an attempt is made to close the gate
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- Cold
- Ice
- Pierce or slashing
- Death by mortal wounds though it will take some doing to kill them due to supernatural strength and regenerative healing
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None |
Can and will only mate with others of its race. |
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Goliath
(Demon Race)
LVL 5 |
Chaotic Evil |
- super natural strength
- resiliance
- Regen
|
- Any slash or peirce weapon can kill in time.
- Death by mortal wounds though it will take some doing to kill them due to supernatural strength and regenerative healing
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None |
- Will mate with anything (usually rape)
- Offsprings are Goliath demons no matter who the other parent is
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Hell Rat
(Demon Race)
LVL 2 |
Chaotic Evil |
- Super natural speed
- resilliance
- Large canines
- Large canines, bites will become festered if not treated properly as their saliva is filled with bacteria
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- Any slash or peirce weapon can kill.
- Death by mortal wounds. They tend to hunt in packs so its the sheer number of them that can be a detriment
|
None |
Will only mate within the species. |
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Nybras
( Demon Race)
LVL 6 |
Chaotic Evil |
- Speed
- strength
- regen
- resilliance
- fire telekenisis
- Minimul mind control
|
- Any slash or peirce weapon can kill in time.
- Death by mortal wounds though it will take some doing to kill them due to supernatural strength and regenerative healing
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- Demon blood has healing properties.
- Healing requires a blood exchange. Which can and will result in a bond that allows the Demon some control over the healed.
- Should be noted that Demon blood will kill Good or Chaotic Good if ingested.
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- Will Mate with any being.
- Nybras offspring can take on qualities of both parents though the Nybras abilities will be predominant.
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Snake Demon
(Demon Race)
LVL 4 | Chaotic Evil |
- Speed
- strength
- resiliance
- hydra properties (lop off a head and two regrow and so on and so on)
- powerful venom
|
Slashing weapon can kill in time but wounds must be cauterized to prevent hydra ability. |
- Acidic Blood
- Can eat through most metals
- caution is advised when gathering the blood for use as a weapon
- only angel blood will cure a bite
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A-Sexual, spawned by hatchling .
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Hellhound
(Demon Race)
Lvl 5 |
Chaotic Evil |
- hard to control
- rage
- speed
- strength
- regen
- tend to hunt in packs
- Should be noted that Hellhounds are not mindless beasts. They have their own language (telepathic) in which they communicate in.
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- Any slash or peirce weapon can kill in time.
- Tend to hunt in packs
- it will take some doing to kill them due to supernatural strength and regenerative healing
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- Saliva will paralize an Angel.
- Those intrepid enough to gather hell hound saliva can use this on their weapons.
- Saliva ingested by Humans will cause them to be controlled by the being who gave it to them
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- Cubs
- Will mate only within the Pack
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Zubarra
(Demon Race)
Lvl 5 |
Pure Evil |
- hydra qualities
- regen
- strength
- Poison Bite
| - must be burned to kill
- can be incompacitated as regrowth or regen takes a while
- Never turn your back on a "dead" Zubara unless its burning
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only angel blood will heal a bite otherwise the bite festers forever |
Will only mate within species, offsprings are hatched
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Vampire
(Cananites)
LVL 5 |
Chaotic Neutral |
- speed
- strength
- regen
- blood bond
- blood healing
- minimal mind control
- can change to animal form (must chose only one)
| - Loss of Head
- Stake to heart will only send them to Tupor state
- Tupor state - coma like exsistance, extremely vulnerable.
- Sunlight will burn and can kill if exposed long enough.
- (Garlic, holy water etc are all wives tales)
- They must be invited into personal space in order to enter a home
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- Blood Healing
- Control
- Bond
- Siring
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- Vampire can be made, but those made do not have the animal morph, or the mind control.
- Made vampires are considered impure bastards.
- They are called Kyne and tend to be more vicious and given to rages.
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Kyne
LVL 3 |
Chaotic Neutral |
- speed
- strength
- regen
- blood bond
- blood healing
- rage
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- Loss of Head
- Stake to heart will only send them to Tupor state.
- Sunlight will burn and can kill if exposed long enough.
- (Garlic, holy water etc are all wives tales)
- They must be invited into personal space in order to enter a home.
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- Kyne can be made, tend to be more vicious and given to rages.
- Sires will usually keep a new Kyne close until Kyne has control of its urges.
- Those Sires who do not control their Kyne and leave them to run rampant are usually hunted by other Vampires and killed along with all their progeny.
- As a rule Kyne do not sire unless given permission to do so by their Sire.
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Werewolf
LVL 5 |
Chaotic Neutral |
- strength
- speed
- ferocity
- Berserker Rage (subject to lunar movement)
- regen
- can morph from full WW form to human at will
- those old enough can morph chosen parts at will
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- Any Slashing or Piercing weapon can kill a were but its gonna take a lot to do it.
- Caution, Were's are given to beserker rages that can total an entire hunting party.
| None, though the Vampire do like to feed on the Were's because their blood gives them an extra boost a High if you will . |
- Were's are born into a pack, they tend not to mate outside the pack.
- Not unheard of for them to Mate with Humans, Nephilim, Fallen or Demon
- Were's cannot be made via bite or claw mark. Only through birth of one or both parents
- Those born of a mixed mating will not come into their were abilities till adult hood and often end up killed before they can acclimate to the changes in their bodies.
- Mixed blood will only have the Were abilities.
- Pure blood look at the ones born of mixed blood as beneath them.
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Lilith Demon (Succubus)
LVL 3 |
Chaotic Neutral |
- Flight
- Strength
- Regen
- Lure
- Can take on human form
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- Any Slash or Piercing Weapon.
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- Children are born female and succubus.
- Will mate with any race, but prefers human males.
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